As a quick primer, NVIDIA’s DLSS technology was first introduced with the launch of its Turing-based GeForce RTX 20 Series graphics card; it is essentially an AI-based upscaling technology, designed by NVIDIA to help RTX-capable cards in running ray-tracing capable titles. By rendering scenes at lower resolutions and upscaling them to higher ones. DLSS is already in its second generation and already seen integration with other video game engines, chief among them being Epic Games’ Unreal Engine. On another note, AMD’s own competitor to the feature, FidelityFX Super Resolution (FSR) is expected to be available for its RDNA2-powered Radeon GPUs sometime by the end of the year, but no exact date has been given. (Source: NVIDIA, Videocardz)